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	<title>Comments on: First priority? Speakers!</title>
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	<link>http://realsoundgear.com/blog/first-priority-speakers/</link>
	<description>Realistic Sound Gear for virtual world performances</description>
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		<title>By: admin</title>
		<link>http://realsoundgear.com/blog/first-priority-speakers/#comment-51</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 06 Nov 2011 02:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://realsoundgear.com/blog/?p=13#comment-51</guid>
		<description>Hi Wolf - thanks for dropping by. Well, some like unreality in their SL, others like aspects to reflect RL plausibility. As far as my wares, I am trying to cater to the latter, which seem to be somewhat under served at the moment.

See ya inworld!</description>
		<content:encoded><![CDATA[<p>Hi Wolf &#8211; thanks for dropping by. Well, some like unreality in their SL, others like aspects to reflect RL plausibility. As far as my wares, I am trying to cater to the latter, which seem to be somewhat under served at the moment.</p>
<p>See ya inworld!</p>
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		<title>By: Wolf Baginski</title>
		<link>http://realsoundgear.com/blog/first-priority-speakers/#comment-50</link>
		<dc:creator>Wolf Baginski</dc:creator>
		<pubDate>Sun, 06 Nov 2011 01:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://realsoundgear.com/blog/?p=13#comment-50</guid>
		<description>Some of the stuff I&#039;ve seen out there, it&#039;s just silly. A part of the problem is that most people just want something that looks right. They don&#039;t care what reality would sound like, if they put their vocals through a Marshall stack. And why should they?

Me, I like to keep the unreality under control.</description>
		<content:encoded><![CDATA[<p>Some of the stuff I&#8217;ve seen out there, it&#8217;s just silly. A part of the problem is that most people just want something that looks right. They don&#8217;t care what reality would sound like, if they put their vocals through a Marshall stack. And why should they?</p>
<p>Me, I like to keep the unreality under control.</p>
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